A field guide to the simulator’s 17 named strategies.

The simulator's names are shorthand for recognizable habits: unload the most tiles, reduce penalty points, save a joker, protect a lead, or avoid a complicated rebuild. This page translates all 17 into decisions a person can notice and practice.

The engine finds legal moves; the strategy chooses among them.

The mechanical search finds legal ways to use your rack and rebuild the table. A strategy then chooses among those candidates according to a consistent tendency. Every serious strategy takes an immediate win when the engine finds one; the differences below matter when several non-winning choices remain.

For human play, try one tendency at a time. For example, shed points when two moves are otherwise close. There is no need to memorize the simulator’s weights.

Why the report tests more than these 17 names: it also switches five tendencies on and off in 32 controlled combinations. Those combinations test ingredients; the named strategies remain the ones a person can choose and recognize.

Strong general play

Simple priorities that are useful on nearly every turn.

Balanced

All-purpose baseline

Finalist

Tries to play a useful number of tiles, shed meaningful points, preserve a flexible rack, and avoid making the table needlessly easy for the next player.

Try this at the table
Use this as your default mental checklist: Can I go out? What can I play? Which choice lowers my risk without wrecking my next turn?
Watch out for
A compromise can lose to a more decisive priority when the rack or score clearly calls for one.

Greedy Tiles

Rack emptier

Finalist

Chooses the legal move that gets the most physical tiles off the rack; points break a tie.

Try this at the table
Count tiles before admiring patterns. A five-tile move usually deserves attention before a prettier two-tile move.
Watch out for
It can spend useful connectors or leave high-value tiles behind.

Greedy Points

Penalty reducer

Chooses the legal move that removes the most rack points; tile count breaks a tie.

Try this at the table
When two moves are both sound, unload the 10s through 13s and any joker that could become a painful penalty.
Watch out for
Pure point shedding can break a more flexible low-number rack.

Risk and timing

Different answers to when you should commit tiles or keep waiting.

Conservative

Downside controller

Emphasizes high-point tiles and favors less complicated table work, aiming to reduce the damage if another player ends the game.

Try this at the table
If an opponent is nearly out, stop saving an elegant rack and reduce the score you could be caught holding.
Watch out for
Playing too safely can pass up the fastest route to your own win.

Strategic Drawer

Selective waiter

Requires a stronger opening and may draw instead of making a marginal play, especially when the rack still has several ways to improve.

Try this at the table
Occasionally keep a genuinely versatile rack intact when the available play is small and opponents are not threatening.
Watch out for
Waiting feels strategic long after it has become expensive; this style performed poorly in the pilot.

Late Opening Hoarder

Cautionary extreme

Waits for a 45-point opening and is unusually willing to keep drawing rather than enter the table.

Try this at the table
Use this strategy to test the common temptation to wait for a spectacular opening. The pilot results do not support copying it in human play.
Watch out for
It can finish with a large, expensive rack; this was one of the pilot's clearest losing tendencies.

Endgame Liquidator

Emergency unloader

Aggressively sheds points and high tiles, and becomes comfortable spending jokers rather than holding them for a perfect moment.

Try this at the table
Switch into this mindset when a player has only a few tiles or when protecting a match lead matters more than building the ideal rack.
Watch out for
Used too early, it can spend flexible pieces before they have done their best work.

Match Aware

Scoreboard adapter

Plays normally in a single game, protects a large late-match lead by shedding points, and accepts more variance when far behind.

Try this at the table
With one game left, use the match score to decide whether to protect a lead or accept more risk in pursuit of a comeback.
Watch out for
The pilot did not establish reliable score-gap switching rules; its current thresholds are hypotheses to test.

Tile-shape specialists

Strategies that value particular resources or the shape left behind.

Joker Holder

Joker saver

Strongly prefers to keep a joker when another good legal play exists, preserving its flexibility for later.

Try this at the table
Do not spend a joker merely because you can; ask what concrete future problem it is solving.
Watch out for
A held joker is worth 30 penalty points, and the game can end before its flexibility pays off.

Joker Farmer

Joker retriever

Values keeping jokers and places an especially high value on legally replacing and recovering one from the table.

Try this at the table
Scan every exposed joker for a replacement from your rack before evaluating ordinary plays.
Watch out for
Retrieving a joker is not automatically progress; the resulting move still needs to improve the whole rack.

Pivot Copy Keeper

Flexibility preserver

Values tiles that connect to several possible runs or groups, while discounting duplicate copies that add little new potential.

Try this at the table
When choosing what to play, keep the tile that participates in several plausible future melds and release the more isolated copy.
Watch out for
Future flexibility is only valuable if you survive long enough to use it.

Table Denial

Opponent friction

Finalist

Prefers final table layouts with fewer obvious extension points for the next players.

Try this at the table
If two moves unload similar racks, prefer the table that exposes fewer easy ends and fewer reusable pivots.
Watch out for
Do not sacrifice substantial immediate progress for a small and uncertain inconvenience to opponents.

Human-style constraints

Useful models of how real players simplify a difficult table.

Eager Beginner

Play-now simplifier

Opens at the legal 30-point threshold and mainly tries to place tiles, without valuing sophisticated rack shape.

Try this at the table
Its good habit is decisiveness: take clear legal progress instead of waiting for a masterpiece.
Watch out for
It can use flexible tiles carelessly because it does not think much about what remains.

Manipulation Averse

Minimal rearranger

Places a very large penalty on moving or rebuilding melds already on the table.

Try this at the table
Use it to model your current comfort level, then practice finding one more table-rearrangement option than feels natural.
Watch out for
This restriction left a great deal of playable value unused and produced the pilot's largest score penalty.

Six terms used in the report

Strategy / policy
A repeatable preference for choosing among legal moves. It is not a claim to have solved the whole game.
Mechanical tier
How thoroughly the engine searches for legal table arrangements. This is separate from which legal move a strategy prefers.
Pilot
An exploratory study used to find promising patterns and problems before a larger confirmation run.
Independent deal
A genuinely new shuffled game. Rotating seats on the same deal improves fairness, but does not create new independent evidence.
Table composition
The particular mix of strategies seated together, such as Balanced against three different specialists.
Percentage point
A direct difference between win rates. A move from 25% to 28% is three percentage points.